Subject 171 Emily — Resident Evil Requiem
$299.00
Pre-Order Estimated to ship Q1 2027
INFORMATION
INFORMATION
Dimensions
- Height: 35 cm / 13.8 in
- Width: 20 cm / 7.9 in
- Depth: 19 cm / 7.5 in
Configurations
- Included: Emily figure seated on isolation ward bed base with iron bedframe post, open braille book prop, Umbrella-embossed round base
Material & Packaging
- Material: Imported PU + Imported Resin (dual-material construction combining polyurethane and casting resin for structural and detail work)
- Paint: Applied by Qi He Workshop (Lacquer Core Studio) — a dedicated paint studio credited separately from the sculptor
Other
- Scale: 1/3
- Edition Size: 99 sets worldwide
- Studio: CE Studio
- Estimated Shipment: Q1 2027
VIDEO
ABOUT
CE Studio’s Subject 171 Emily captures the blind child clone from Resident Evil Requiem seated on her isolation ward bed, fingers tracing a braille book with closed eyes and bare, crossed feet dangling above the floor. At 1/3 scale — limited to 99 sets — the piece is painted by Qi He Workshop (Qi He Studio) in imported PU and resin, with the close-up renders showing skin-tone gradients and textile fabric simulation that reward the scale. For a character whose entire presence in the game is defined by stillness and quiet dread, this is the piece that understands exactly which moment to freeze.
CHARACTER ORIGIN
<p><strong>SCENE NOTES</strong></p><p>Emily is a clone created by The Connections, blinded through human experimentation and held in isolation at Rhodes Hill Chronic Care Center — and CE Studio chose to freeze her not in mutation or crisis, but in the quietest possible moment: seated alone on her bed, fingertips moving across a braille page, eyes closed, feet not quite reaching the floor. A braille puzzle is central to her role in the game, which makes the book here a direct narrative anchor rather than a decorative prop. The sculpt leans entirely into the contrast between the clinical designation "Subject 171" stamped in the background graphics and the child-scale fragility of the figure itself — the iron bedpost she grips with one hand, the worn blanket pooled around her, and the hyper-detailed braille dots visible across both open pages all reinforce what the game communicates without dialogue: that she is a person held inside a designation.</p>
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