Subject 171 Emily — Resident Evil Requiem

$299.00

Earn 2,990 Crystals With This Purchase.

Character: Resident Evil · Emily

Product Status: Pre-Order · Estimated to ship Q1 - 2027

Rewards: Earn 2,990 Crystals With This Purchase. Learn More

Shipping: Billed after arrival based on packed size and destination. Learn More

INFORMATION

INFORMATION

Dimensions

  • Height: 35 cm / 13.8 in
  • Width: 20 cm / 7.9 in
  • Depth: 19 cm / 7.5 in

Configurations

  • Included: Emily figure seated on isolation ward bed base with iron bedframe post, open braille book prop, Umbrella-embossed round base

Material & Packaging

  • Material: Imported PU + Imported Resin (dual-material construction combining polyurethane and casting resin for structural and detail work)
  • Paint: Applied by Qi He Workshop (Lacquer Core Studio) — a dedicated paint studio credited separately from the sculptor

Other

  • Scale: 1/3
  • Edition Size: 99 sets worldwide
  • Studio: CE Studio
  • Estimated Shipment: Q1 2027

CE Studio’s Subject 171 Emily captures the blind child clone from Resident Evil Requiem seated on her isolation ward bed, fingers tracing a braille book with closed eyes and bare, crossed feet dangling above the floor. At 1/3 scale — limited to 99 sets — the piece is painted by Qi He Workshop (Qi He Studio) in imported PU and resin, with the close-up renders showing skin-tone gradients and textile fabric simulation that reward the scale. For a character whose entire presence in the game is defined by stillness and quiet dread, this is the piece that understands exactly which moment to freeze.

SCENE NOTESEmily is a clone created by The Connections, blinded through human experimentation and held in isolation at Rhodes Hill Chronic Care Center — and CE Studio chose to freeze her not in mutation or crisis, but in the quietest possible moment: seated alone on her bed, fingertips moving across a braille page, eyes closed, feet not quite reaching the floor. A braille puzzle is central to her role in the game, which makes the book here a direct narrative anchor rather than a decorative prop. The sculpt leans entirely into the contrast between the clinical designation "Subject 171" stamped in the background graphics and the child-scale fragility of the figure itself — the iron bedpost she grips with one hand, the worn blanket pooled around her, and the hyper-detailed braille dots visible across both open pages all reinforce what the game communicates without dialogue: that she is a person held inside a designation.

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