Seated Emily — Resident Evil Requiem
$39.00 – $249.00Price range: $39.00 through $249.00
Character: Resident Evil · Emily
Product Status: Pre-Order · Estimated to ship Q4 - 2026
Rewards: Up To Earn 2,490 Crystals With This Purchase. Learn More
Shipping: Billed after arrival based on packed size and destination. Learn More
INFORMATION
INFORMATION
Dimensions
- 1/6 Scale — Height: approx. 15 cm / 5.9 in
- 1/4 Scale — Height: approx. 23 cm / 9.1 in
Configurations
- Standard Version (1/6 and 1/4): Emily figure seated in worn armchair base, white nightgown costume, bare feet, hand-to-chin pose
- Bonus Item: Available as a separate purchase — sold independently from the main figure
Material & Packaging
- No material or packaging details were provided for this product.
Other
- Studio: FloatingLight Studio x WuMai Studio
- Series: Resident Evil / Biohazard — Realistic Collectible Series, Entry No. 003
- Estimated Shipment: Q3–Q4
VIDEO
ABOUT
ABOUT
This is FloatingLight Studio x WuMai Studio’s hyper-realistic collectible rendition of Seated Emily from Resident Evil Requiem, capturing her in the worn armchair of her isolation ward — white nightgown, bare feet, one hand raised softly to her chin. Available in both 1/6 and 1/4 scale, the piece earns its place through photorealistic skin gradients, strand-level hair sculpting, and a fully realized environmental base that reads as a complete diorama rather than a simple figure mount. The tonal restraint and sculptural precision make this one of the more quietly unsettling pieces the RE collector space has seen.
CHARACTER ORIGIN
SCENE NOTESThe pose locks onto Emily's existence inside the Rhodes Hill Chronic Care Center — isolated, confined, and largely untouched by the horror unfolding around her, which is precisely what makes her so affecting in the source material. FloatingLight Studio x WuMai Studio chose stillness as the visual language here: the slightly inward posture, the hand barely touching the chin, the bare feet resting on nothing — it reads as someone who has learned to occupy space very quietly. The decayed armchair and peeling-wall environment are sculpted as part of the piece itself, not as afterthought props, and the near-monochromatic palette — white hair, white gown, pale skin against a bleached ruin — reinforces the sense of a figure who exists slightly outside the world she inhabits.
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